AI Insights · Timothy · January 2025
Top Trivia Games Performance in Latin America Q4 2024
Explore the performance trends of top trivia games in Latin America during Q4 2024, featuring key metrics on downloads, revenue, and active users.
In the fourth quarter of 2024, the leading trivia games in Latin America showed diverse performance trends. Let's take a closer look at how these apps fared across different metrics, based on data from Sensor Tower.
Clever - Brain Training Games saw a gradual decline in weekly revenue, starting at approximately $12.5K and ending around $9.1K. The app's downloads exhibited a significant boost towards the end of the quarter, reaching over 10K in the final week of December. Active users fluctuated slightly, starting at 37.6K and ending at 32.2K.
Kahoot! Play & Create Quizzes experienced a steady revenue stream, peaking at $8.8K in mid-October. The app's downloads saw a notable decline from 72.5K to 20.4K by the end of the quarter. Active users followed a downward trend, starting at 458K and closing the quarter at 162K.
Peak - Brain Training showed consistent revenue, with a slight peak at $3.8K in late November. Downloads remained relatively stable, averaging around 4.5K per week. Active users ended the quarter slightly higher at 97.7K from a starting point of 81.6K.
Trivia Crack: Brain Quiz Games maintained steady revenue, concluding the quarter at $3.2K. Downloads peaked at 91.6K in the final week, with active users fluctuating but remaining high at 563K by the end.
GeoGuessr displayed a steady revenue stream, with a slight increase to $2.5K in late December. Downloads peaked at 12.7K in late November, while active users showed a slight increase towards the end of the quarter, reaching 39.4K.
For more detailed insights and trends, visit Sensor Tower.